Projects


Man vs. Wild: The Game

  • 2010
  • Status: Released
  • Downloads: None

Description

Third-person adventure game that puts you in the shoes of Bear Grylls trying to survive in areas that many do not. Features large areas that will have the player facing, among many other things, survival challenges seen in the TV show. This is my first commercial project as well as my first time handling a well-known license.


Martial Trauma

Description

Martial Trauma is a 2D multiplayer fighting/platform game hybrid that runs off of OpenGL and SDL. It supports up to four players at a time controlled by either humans or AI. The gameplay consists of multiple characters, each with three special moves that can be performed on the ground or in the air, and one super move that can only be executed once the player's super bar has been filled. The gameplay also contains technical maneuvers, such as the ability to block, parry, and crush an opponent's guard. The gameplay is encapsulated within a moving, zooming camera that keeps all of the important action visible, while zooming in dramatically for super moves.

Youtube Video


Sidescrolling Brawler Demo

Description

This is a 2D side-scrolling brawler engine that I created. In the downloadable gameplay demo, you control the primary character with the keyboard, and the (very frail) secondary character with the controller. The demo features multiple attacks, parallax scrolling, and enemy AI.


The keyboard controls for Player 1 are:

Arrow Keys -- Move
Z -- Attack (can be comboed up to three times)
C -- Jump

Double-tap left or right to run, and attack while running to do a special running attack. Escape exits the game

Youtube Video


Cobra

Description

Cobra is a 2D one-on-one fighting game I created when I was twelve. I had programmed this in QBASIC, and due to its DOS running environment, had trouble distributing it as it would only run on one out of ten computers. I was, however, recently and fortunately able to port the source code to a modern compiler, FreeBASIC, and see to it that it not only works on any computer, but works at the intended speed. This game got me familiar and comfortable with developing an entire game, and due to the slow QBASIC language, acquainted with taking shortcuts and finding workarounds to problems. I'm glad I held on to the game's source code, and I'm glad others will be able to play it.

This may be a twelve year old's game, but that doesn't mean it's not a good one; Featuring particle effects, six characters with two unique moves and one unique supermove, and full-screen, scrolling backgrounds.

Youtube Video


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